![]() ![]() Only 2.3% of that HBS Battletech strategy game's playerbase have ever won a multiplayer match, and only ZERO POINT SEVEN percent have played (not won, *played*) 5. Company of Heroes 1 and 2 are rightly regarded as classics - less than 15% of their playerbase have queued up for multiplayer. Total Warhammer 3 makes its multiplayer skirmishes incredibly easy to get into, it inherits a long-running multiplayer community, and still less than a third of the playerbase have tried a match - and a lot of that probably comes from people doing co-op campaigns or doing a single match for achievement-hunting, because per dev comments the actual dedicated multiplayer community is like, 5% of the playerbase. Age of Wonders: Planetfall? Less than 3% have played enough multiplayer to have the 'win a match' achievement. Iron Harvest? Only 19% of players have even tried multiplayer for a single match. ![]() Grey Goo? About 6.5% of the playerbase has any of the multiplayer achievements. Yet the breakout hits of the game's development history have been things like the arcade and co-op modes, while the much-touted head-to-head Archon mode was dead on arrival.Ĭheck the achievement data for other strategy games sometime, you can see how popular the multiplayer is. And that's the high-water mark of popularity for head-to-head multiplayer in strategy games as a genre, with Blizzard's marketing pushing Starcraft's reputation as the big boy competitive esports game. ![]() Guess what? Per the devs comments, Starcraft's playerbase splits about 80/20 in favour of single-player or co-op content. ![]()
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